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Create your own single-player CCG with Unity: Fundamentals
Introduction
Welcome
Creating a game inspired by Card Crawl
Creating a new Unity project for our CCG
The design of the game
Introduction to the ECS
What is the ECS?
Defining the basic player data: an introduction to ECS entities and components, part 1
Defining the basic card data: an introduction to ECS entities and components, part 2
Quiz 1
Creating the player: an introduction to ECS systems, part 1
Creating the cards: an introduction to ECS systems, part 2
Creating the deck: an introduction to ECS systems, part 3
Quiz 2
Adding visuals to our game
Creating the card prefabs: new prefab workflow
Using scriptable objects to store the game's configuration
Setting up the game board
Setting up the game finished popup
Writing the game's logic
Dealing cards from the deck
Reacting to the player's input
Monsters and shields
Dealing damage to the player
Monsters and swords
Monsters and the player
Potions
Syncing the potion game objects to the potion entities
Updating the player's HP UI
Coins
Syncing the coins game objects to the coins entities
Updating the player's coins UI
Selling cards on the shop
Abilities: Fortify
Abilities: Blood Pact
Ability: Life
Ability: Trade
Ability: Faith
Winning and losing the game
What's next?
Resources
Unity project
Teach online with
Monsters and swords
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