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Create your own multiplayer CCG with Unity: Fundamentals
Table of contents
Introduction to server-authoritative programming
Defining the core CCG classes
Creating the card prefabs
Implementing the CCG game loop on the server side
Representing the game state on the client side
Adding creatures to our game
Implementing combat: part 1
Implementing combat: part 2
Adding spells to our game
Defining the victory conditions
Final Unity project
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Implementing the CCG game loop on the server side
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